Settings Nodes

Settings nodes hold all the configuration that controls how a bake runs — margins, resolution, format, samples, and so on — separately from the nodes that describe what to bake. This keeps the main graph readable and lets you reuse one set of settings across many passes.

There are four settings nodes. Recipe Settings contains everything; the other three are the same fields split into smaller nodes that output just one category, for when you want different objects or passes in the same recipe to use different settings.

Node

Outputs

Use when

Recipe Settings

Mesh, Pass, and Output settings all at once (via Pin)

You want one set of settings for (most of) the whole recipe

Mesh Settings Override

Mesh Settings socket only

A specific mesh input needs different margin/cage/material settings

Pass Settings Override

Pass Settings socket only

A specific Bake Pass needs different samples/device/lighting settings

Output Settings Override

Output Settings socket only

A specific Output Image Path needs a different resolution/format

Pinning

Recipe Settings has a Pin toggle in its header. Only one Recipe Settings node in a tree can be pinned at a time (pinning one automatically unpins any other). Any node with an empty Settings socket — a mesh input’s Mesh Settings socket, a Bake Pass’s Pass Settings socket, an Output Image Path’s Output Settings socket — falls back to the pinned Recipe Settings node. This means a simple recipe typically only needs one Recipe Settings node, pinned, and nothing else connected to any Settings socket.

To override just one part of the recipe, connect a Mesh/Pass/Output Settings Override node (or a second, unpinned Recipe Settings node) directly to that socket — a direct connection always wins over the pinned fallback.

One Bake Pass with an empty Settings socket falls back to the pinned Recipe Settings node, while another Bake Pass with a directly connected Pass Settings Override node uses that instead

Presets

Every settings node has a presets row at the top (the node’s name/label acts as the preset menu button). This is Blender’s standard preset system: use the + icon in the preset popover to save the current settings as a named preset, and the drop-down to load one back. Presets are stored per-machine, not inside the .blend file.

Mesh Settings

Controls how ray casting and cage/material handling behave for a mesh input.

Setting

Description

Auto Margin

Automatically sizes the margin based on the smallest dimension of the output texture, instead of a fixed pixel value.

Margin

Extends the baked result outward as a post-process filter, in pixels (disabled while Auto Margin is on).

Extend

When on, margin pixels are extended outward from the border. When off, margin is filled using values from adjacent faces instead.

Ray Distance

Distance used for the inward ray cast on a selected-to-active (source-to-target) bake.

Max Ray Dist

Maximum ray distance allowed when matching points between source and target. Zero means unlimited.

Auto Cage

Automatically generates a cage for target objects that don’t already have one manually assigned — see Auto Sort, Join & Explode, and Auto Cage.

Cage Expansion

(Auto Cage) Distance to expand the generated cage from the original surface.

Cage Smoothing Angle

(Auto Cage) Angle range within which the generated cage’s normals are auto-smoothed.

Material Override

Replaces every material on the selected objects with a chosen material for the bake (objects without a material get it added). Useful for forcing a specific baking-only shader setup.

OSL

Indicates the override material uses an OSL shader node, which needs CPU rendering.

Bake Mods to Unmodded

Strips modifiers that have viewport visibility enabled from the target, and bakes from a copy that has those modifiers applied as the source instead. Disable a modifier’s viewport visibility to exclude it from this process (this can be inverted in preferences).

Pass Settings

Controls sampling and rendering behavior for a Bake Pass.

Setting

Description

Super Sample

Bakes at a multiple (2x/4x/8x) or fraction (1/2x, 1/4x, 1/8x) of the output resolution, useful for anti-aliasing or performance trade-offs. Output sizes divisible by 2 work best.

Interpolate

Uses cubic interpolation between the baked pixel grid and the output pixel grid for a softer, anti-aliased result.

Samples

Number of samples per pixel. Use 1 for PBR data passes and most normal maps — values above ~50 rarely help; increase resolution instead for more detail.

Noise Threshold / Use Threshold

When enabled, stops sampling early once the noise level drops below the threshold, even if the full sample count hasn’t been reached.

Time Limit

Maximum time to spend on a single bake before giving up (zero disables the limit).

Device

CPU or GPU for this pass (some passes — notably OSL-based ones — only support CPU).

Use My World

Uses a specific World instead of Bake Wrangler’s internal default, useful for passes that need environment lighting.

Use My Settings

Copies render settings from a chosen scene instead of using Bake Wrangler’s defaults.

Tiles

Render tile size: add-on default, matched to the bake size, or a custom pixel value.

Threads

Maximum CPU cores used simultaneously (zero = automatic).

BG Color

A background fill color for pixels not covered by any UV island, instead of leaving them black/transparent.

Output Settings

Controls the resolution, format, and encoding of baked image output.

Setting

Description

X / Y

Output image resolution in pixels. The double/halve buttons next to each field quickly scale it.

Clear Image

Clears the destination image before writing new bake data into it (otherwise new data is composited over whatever was there).

UDIM

Treats the UV space as UDIM tiles and appends the standard UDIM numbering to the output file name.

Fast AA

A fast anti-aliasing pass with an adjustable level (1–9), as an alternative to super-sampling.

Split Materials

Only available with UDIM enabled — splits each material on the target into its own UDIM tile, so each material can be exported to a separate file.

BW / RGB / Alpha

Choose grayscale or color output, and whether to write an alpha channel (where the format supports it).

Combined Margin (“Marginer”)

An alternative, slower margin pass applied to the combined output image rather than per-mesh, useful for getting unified margins when several bakes are layered into one image. Can be used together with per-mesh margins. Has its own pixel size and a Fill mode that fills every gap instead of using a fixed width — fill mode can be very slow on large images with large unfilled areas.

Format

The image file format to save as — see below.

Advanced output settings

Setting

Description

Use 32 Bit Float

Bakes all input passes at 128-bit-per-pixel float precision. Only useful if the output format also supports a high bit depth.

Space

Color space to save the image in.

Depth / Compression / Quality / Codec

Format-specific options that appear depending on the chosen Format — bit depth for PNG/TIFF/JPEG2000/DPX/OpenEXR, compression level for PNG, quality for JPEG/JPEG2000, and codec choices for JPEG2000/OpenEXR/TIFF.

Cinema / Cinema (48) / YCC

JPEG2000-specific presets and channel packing option.

Log

DPX-specific logarithmic color space conversion.

Supported formats: BMP, Iris, PNG, JPEG, JPEG 2000, Targa, Targa Raw, Cineon, DPX, OpenEXR MultiLayer, OpenEXR, Radiance HDR, and TIFF.