Settings Nodes
Settings nodes hold all the configuration that controls how a bake runs — margins, resolution, format, samples, and so on — separately from the nodes that describe what to bake. This keeps the main graph readable and lets you reuse one set of settings across many passes.
There are four settings nodes. Recipe Settings contains everything; the other three are the same fields split into smaller nodes that output just one category, for when you want different objects or passes in the same recipe to use different settings.
Node |
Outputs |
Use when |
|---|---|---|
Recipe Settings |
Mesh, Pass, and Output settings all at once (via Pin) |
You want one set of settings for (most of) the whole recipe |
Mesh Settings Override |
Mesh Settings socket only |
A specific mesh input needs different margin/cage/material settings |
Pass Settings Override |
Pass Settings socket only |
A specific Bake Pass needs different samples/device/lighting settings |
Output Settings Override |
Output Settings socket only |
A specific Output Image Path needs a different resolution/format |
Pinning
Recipe Settings has a Pin toggle in its header. Only one Recipe Settings node in a tree can be pinned at a time (pinning one automatically unpins any other). Any node with an empty Settings socket — a mesh input’s Mesh Settings socket, a Bake Pass’s Pass Settings socket, an Output Image Path’s Output Settings socket — falls back to the pinned Recipe Settings node. This means a simple recipe typically only needs one Recipe Settings node, pinned, and nothing else connected to any Settings socket.
To override just one part of the recipe, connect a Mesh/Pass/Output Settings Override node (or a second, unpinned Recipe Settings node) directly to that socket — a direct connection always wins over the pinned fallback.
Presets
Every settings node has a presets row at the top (the node’s name/label acts as the preset
menu button). This is Blender’s standard preset system: use the + icon in the preset
popover to save the current settings as a named preset, and the drop-down to load one back.
Presets are stored per-machine, not inside the .blend file.
Mesh Settings
Controls how ray casting and cage/material handling behave for a mesh input.
Setting |
Description |
|---|---|
Auto Margin |
Automatically sizes the margin based on the smallest dimension of the output texture, instead of a fixed pixel value. |
Margin |
Extends the baked result outward as a post-process filter, in pixels (disabled while Auto Margin is on). |
Extend |
When on, margin pixels are extended outward from the border. When off, margin is filled using values from adjacent faces instead. |
Ray Distance |
Distance used for the inward ray cast on a selected-to-active (source-to-target) bake. |
Max Ray Dist |
Maximum ray distance allowed when matching points between source and target. Zero means unlimited. |
Auto Cage |
Automatically generates a cage for target objects that don’t already have one manually assigned — see Auto Sort, Join & Explode, and Auto Cage. |
Cage Expansion |
(Auto Cage) Distance to expand the generated cage from the original surface. |
Cage Smoothing Angle |
(Auto Cage) Angle range within which the generated cage’s normals are auto-smoothed. |
Material Override |
Replaces every material on the selected objects with a chosen material for the bake (objects without a material get it added). Useful for forcing a specific baking-only shader setup. |
OSL |
Indicates the override material uses an OSL shader node, which needs CPU rendering. |
Bake Mods to Unmodded |
Strips modifiers that have viewport visibility enabled from the target, and bakes from a copy that has those modifiers applied as the source instead. Disable a modifier’s viewport visibility to exclude it from this process (this can be inverted in preferences). |
Pass Settings
Controls sampling and rendering behavior for a Bake Pass.
Setting |
Description |
|---|---|
Super Sample |
Bakes at a multiple (2x/4x/8x) or fraction (1/2x, 1/4x, 1/8x) of the output resolution, useful for anti-aliasing or performance trade-offs. Output sizes divisible by 2 work best. |
Interpolate |
Uses cubic interpolation between the baked pixel grid and the output pixel grid for a softer, anti-aliased result. |
Samples |
Number of samples per pixel. Use 1 for PBR data passes and most normal maps — values above ~50 rarely help; increase resolution instead for more detail. |
Noise Threshold / Use Threshold |
When enabled, stops sampling early once the noise level drops below the threshold, even if the full sample count hasn’t been reached. |
Time Limit |
Maximum time to spend on a single bake before giving up (zero disables the limit). |
Device |
CPU or GPU for this pass (some passes — notably OSL-based ones — only support CPU). |
Use My World |
Uses a specific World instead of Bake Wrangler’s internal default, useful for passes that need environment lighting. |
Use My Settings |
Copies render settings from a chosen scene instead of using Bake Wrangler’s defaults. |
Tiles |
Render tile size: add-on default, matched to the bake size, or a custom pixel value. |
Threads |
Maximum CPU cores used simultaneously (zero = automatic). |
BG Color |
A background fill color for pixels not covered by any UV island, instead of leaving them black/transparent. |
Output Settings
Controls the resolution, format, and encoding of baked image output.
Setting |
Description |
|---|---|
X / Y |
Output image resolution in pixels. The double/halve buttons next to each field quickly scale it. |
Clear Image |
Clears the destination image before writing new bake data into it (otherwise new data is composited over whatever was there). |
UDIM |
Treats the UV space as UDIM tiles and appends the standard UDIM numbering to the output file name. |
Fast AA |
A fast anti-aliasing pass with an adjustable level (1–9), as an alternative to super-sampling. |
Split Materials |
Only available with UDIM enabled — splits each material on the target into its own UDIM tile, so each material can be exported to a separate file. |
BW / RGB / Alpha |
Choose grayscale or color output, and whether to write an alpha channel (where the format supports it). |
Combined Margin (“Marginer”) |
An alternative, slower margin pass applied to the combined output image rather than per-mesh, useful for getting unified margins when several bakes are layered into one image. Can be used together with per-mesh margins. Has its own pixel size and a Fill mode that fills every gap instead of using a fixed width — fill mode can be very slow on large images with large unfilled areas. |
Format |
The image file format to save as — see below. |
Advanced output settings
Setting |
Description |
|---|---|
Use 32 Bit Float |
Bakes all input passes at 128-bit-per-pixel float precision. Only useful if the output format also supports a high bit depth. |
Space |
Color space to save the image in. |
Depth / Compression / Quality / Codec |
Format-specific options that appear depending on the chosen Format — bit depth for PNG/TIFF/JPEG2000/DPX/OpenEXR, compression level for PNG, quality for JPEG/JPEG2000, and codec choices for JPEG2000/OpenEXR/TIFF. |
Cinema / Cinema (48) / YCC |
JPEG2000-specific presets and channel packing option. |
Log |
DPX-specific logarithmic color space conversion. |
Supported formats: BMP, Iris, PNG, JPEG, JPEG 2000, Targa, Targa Raw, Cineon, DPX, OpenEXR MultiLayer, OpenEXR, Radiance HDR, and TIFF.