Nodes
This section documents every node type in Bake Wrangler, in the order they appear in the node editor’s Add menu. All node settings also have mouse-over tooltips in Blender with the same descriptions.
Sockets at a glance
Socket |
Color |
Carries |
|---|---|---|
Object |
Blue |
A single object or collection, or a list of them |
Material |
— |
A single material, or a list of them |
Mesh |
— |
The combined object + settings package produced by a mesh-input node |
Settings (Mesh / Pass / Output) |
— |
A settings package from a Settings node |
Color |
— |
Baked image/color data flowing toward an output |
Channel Map |
— |
A single channel (or float) being routed into one RGBA channel of an output |
Float |
— |
A single value, used by the Post nodes |
Split Output |
Dark blue |
Path/filename information, optionally driven by a File Names node |
Bake |
Grey |
A finished output, feeding into a Batch Bake node |
Sockets that expect an object, material, or path show an inline field you can type or drag-and-drop into directly when nothing is connected; once you connect a link, that field is replaced by whatever’s coming down the wire.