Channel MapΒΆ

The Channel Map node is a short-cut for mapping the RGB values of a color removing the need for separate split and join operation in most cases.

_images/channel_map.png
  1. Inputs: There are four inputs, the first being color which sets all channels to its values. The subsequent single channel inputs will override the first input if used. All the inputs accept RGB and provide a drop down once connected to select the source for the channel seen in (2). This allows for lots of single node color channel manipulations.

  2. From: When any of the RGB single channel inputs have a color connected to them a drop down is displayed to select where to take the value from. This can either be from the inputs R, G, or B values. Or V for overall pixel value, which is the default.