Input MaterialΒΆ

The Input Material node is an alternative input to a Bake Pass which will supply materials instead of objects. Each material is baked to a plane of the set size.

_images/input_material.png
  1. Width & Height: The width and height of the plane used to bake the material on to. You need to set this correctly for some procedural textures as it will effect what appears on the plane.

  2. Materials from Objects: Takes any list of objects, but will only consider the materials on those objects and bake them to the plane.

  3. Materials: Allows selecting of any material in the current blend file to bake to the plane.