Nodes¶
Detailed information on each node in the order they appear in the ‘Add’ menu (Note: All node settings have mouse over tool-tips with additional info):
Settings
Mesh Settings | Settings for your meshes and objects |
Pass Settings | Settings relating to bake passes |
Output Settings | Settings controlling the output format |
Bake
File Names | File path and name input node (used by output) |
Objects | Container for groups of objects (used for input) |
Input Material | Used to bake a material directly to a plane |
Input Mesh | Sets relationships of input objects to be baked |
Auto Sort Meshes | Sorts and groups inputs by name in various ways |
Bake Pass | Selects the type of data to bake from inputs |
Output Image Path | Outputs baked data to image files |
Batch Bake | Groups outputs into a single process |
Post
Channel Map | Allows mapping of image channels without split/join |
Mix RGB | Standard mix node for two color inputs |
Split RGB | Standard split node to separate R, G, B channels |
Join RGB | Standard join node to combined R, G, B channels |
Math | Standard math node with various functions |
Gamma | Standard gamma node for applying gamma transform |