Nodes

Detailed information on each node in the order they appear in the ‘Add’ menu (Note: All node settings have mouse over tool-tips with additional info):

Settings

Mesh Settings Settings for your meshes and objects
Pass Settings Settings relating to bake passes
Output Settings Settings controlling the output format

Bake

File Names File path and name input node (used by output)
Objects Container for groups of objects (used for input)
Input Material Used to bake a material directly to a plane
Input Mesh Sets relationships of input objects to be baked
Auto Sort Meshes Sorts and groups inputs by name in various ways
Bake Pass Selects the type of data to bake from inputs
Output Image Path Outputs baked data to image files
Batch Bake Groups outputs into a single process

Post

Channel Map Allows mapping of image channels without split/join
Mix RGB Standard mix node for two color inputs
Split RGB Standard split node to separate R, G, B channels
Join RGB Standard join node to combined R, G, B channels
Math Standard math node with various functions
Gamma Standard gamma node for applying gamma transform